#TheGame23 Mod 42.5 – The Meta Game

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#TheGame23 is an advanced Open-Source Meta Alternative Reality Game made to be played in many perspectives. If you got #TheGame23 in your mind, you dont need to see it in objective reality to play it.

Thinking about #TheGame23 and making people know about it is enough to cause changes in reality because the game is a mind virus that memetically spread itself causing subtle changes through the people it infect.

The goal of #TheGame23 is not to win, but instead is to use it as a tool to undermine the current status quo. The game is a innerently endless transformative process that adapts itself to work in any enviroment.

Depending on the variation and mod of #TheGame23, the whole world, or all those aware of the #TheGame23, are playing at same time. Many tactics of propaganda have been developed to increase the rate of people infected by #TheGame23 memetic virus. Active creative players are aware of the core of the #TheGame23 that remains hidden.

Most informations come from a unknown source once the infected develop a high mental awareness of extra dimension of perspectives of reality that permit the interaction with the core of #TheGame23.

 

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#TheGame23 is a meta-arg created by means of infection of an analogical virus called “virus23“, which we also call “Quantum Schizophrenia” and “Divine Madness”. The meta-arg work as a amalgamative memeplex or informational black hole. Our aim is to agglutinate the previous results of infection as one thing through the use of a meta unfiction narrative in order to make a hyper reality , thus creating the means of widespread infection. The virus 23 is an analytical paradigm and state of mind, simillar to the paranoiac-critical method proposed by Salvador Dali, applied as a exegetic tool.

We are working with a semi-occult god that we call Galdrux, which can be defined in a sense ( since absolute defininitions are the antithesis of Galdrux) as a pataphysical god. Galdrux “cult” was made as a mean to mix occultism with the pataphysical tendencies of our works.

Galdrux represents the act of magic as a mean to change reality (in that specific case, to undermine it) but magic as a unknowable thing without defined form that lack moral and physical/metaphysical limitations, which conception comes from imaginative experimentation.

We consider any form of methodical madness used as artistic and philosophical expressions beyond rationality as virus23 infections. That pseudo mental pathology can also be associated with a shaman-like gnostic state caused by contact with Galdrux, the ultimate source of acausal and beyond-logic ideas. Virus 23 is an “third eye ” which discern the informations received from external world. We transmit the virus through a flood of apparently iCONherent information whose archetype is the “Dataplex“.

The infection occur when someone assimilate the information stored in the dataplex. Once infected, the apophenic nature of the virus permit a intuitive understanding of the meta-game and its manifestations. We unite all the different permutations of virus23 infection through a meta-arg or/and a meta-unfiction. (ARG and unfiction are defined as a imersive form of storytelling which events takes place in real life). To explore their essence inside a broader context and make them grow beyond their original purpose.

“To keep up even a worthwhile tradition means vitiating the idea behind it which must necessarily be in a constant state of evolution: it is mad to try to express new feelings in a mummified form.”

– Alfred Jarry

As a database existing in a abstract hypersurreality, the Dataplex becomes a central hub for Hypernauts, the players of this surreal game, to engage in their pataphysical exploration.

Within the Dataplex, Hypernauts can access a vast repository of information, connections, and patterns that go beyond conventional reality. This abstract hypersurreality allows them to transcend the limitations of the physical world and immerse themselves in a realm where imagination and creativity take on profound significance.

As Hypernauts navigate the Dataplex, they uncover hidden relationships between seemingly unrelated ideas, concepts, and occurrences. This revelation leads to the manipulation of hyperstitions, which are fictional constructs believed to have real-world effects. Through the power of belief and collective consciousness, Hypernauts can use these hyperstitions to influence events and shape their own destinies.

Moreover, the Dataplex serves as a powerful tool for crafting complex artworks or symbols designed to catalyze change in both the artist’s life and the external world. As Hypernauts weave intricate narratives and symbols within the Dataplex, they channel their creative energy to manifest profound shifts in perception and reality.

In this metafictional landscape, the boundaries between fiction and reality blur, and the act of play becomes a gateway to profound insight and transformation. As Hypernauts delve deeper into the Dataplex, they navigate a labyrinth of pataphysical wonders, where every twist and turn reveals new possibilities and connections.

The story could revolve around a group of Hypernauts embarking on a daring quest within the Dataplex, seeking to unlock the secrets of its enigmatic existence and harness its full potential.

Along the way, they encounter surreal challenges, mind-bending riddles, and unexpected allies and adversaries, each contributing to the unfolding narrative of pataphysical exploration.

As the story progresses, the characters’ beliefs, intentions, and artistic expressions within the Dataplex begin to have tangible consequences in the outside world, blurring the lines between the game and reality itself.

Themes of perception, creation, madness and the interplay between imagination and actuality come to the forefront, making for a thought-provoking and immersive metafictional journey.

We don’t merely use a immersive story with clear boundaries between reality and fiction (referred as “magic circle” by dutch historian Johan Huizinga in his book “Homo Ludens”) instead, these boundaries don’t exist, and the unfictional nature of the game isn’t clear to outsiders, making them interact with the network in a different aproach. The lack of a magic circle characterize our network as a virtual hyper reality, we replace the innerent perfomativity of a ARG to a spontaneous form of interacting with the subtle narrative of the meta-arg.

The meta-arg also work as a hyper sigil because of its semi-mystical nature. That mysticism isn’t of metaphysical order, instead, its so defined because of the transcedence of causal and materialistic logic.

With the ambiguous unfictional subtext of our works and surrealistic nature of our projects, our players have to use an active form of imagination, which have parallels with pataphysics, to “play” correctly. It isn’t about art or a game, all the absurd and surrealistic facets of the game are faced as concrete objects in that hyper reality continuum.

A sigil is a pictorical representation of a intent hid as a simple doodle and activated when is inside the subcounscious. Our intents are encrypted as a large network littered with obscure and confusing references that once grasped make the players act upon the ideas exposed as real life things then manifesting the intent of the hypersigil.

Expanding more in the parallels of our game with pataphysics, its interesting to note that since our projects are of a transcedent imaginative order, play the meta-game involve finding solutions in the imaginative environment of the game 23, which its simillar to the well known definition of pataphysics as the science of imaginary solutions.

The definition of the hyper sigil used in the game 23 as semi-mystic, could easily be replaced as pataphysical though, since both refers to a thing above metaphysics that have its base in the imagination as a analytical and exegetical tool to evaluate reality, ignoring esoterical canons that frequently limit the imagination as a mean instead of an end in a submissive and dogmatic exercise of manifestation of abstract thought into a objective and tangible phenomenon.

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“Welcome to #thegame23, where the object is to engage in creative play, continuously taking and giving the Grey Pill, with the intention of learning/teaching others to keep questioning everything around you/ them in order to facilitate growth.

Ra-Pha’El

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A Call to Weirdness – Operation D.I.S.T.A.N.C.E.

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By 3gr3gor
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Operation DISTANCE (Dataplex Inter-Sigil Techno-Arcane Neural Connection Engineering) is going to save the world. We live in frighteningly liminal times, increasingly cut off from the familiar ways of the past, and facing a future few people can truly prepare for. The exponential advances in human technology we are living through will soon escape humanity’s control, perhaps even our comprehension.

I am, of course, referring to AI. Already AI are designing the next generation of microchips better and faster than we can. DeepCoder, a joint project between Cambridge and Microsoft, is perfecting AI that can write code – to make better AI. And let’s not forget the Pentagon’s June 2021 announcement of an AI Initiative intended to “transform global warfare.” A technological singularity, or super intelligence seems inevitable and when that happens, the future truly will be out of our hands. Whether such a being is hostile or benevolent is anyone’s guess, but either way, life as we know it will be irretrievable.

Unimaginable dystopias are well within the window of possibility.

However! A counterinsurgency of sorts already exists and not in some anti-tech Luddite fashion. Futurists, prophets and weirdo Discordians have been preparing ways to tip the scales in our favor for years now. Initiative’s like #LetsCodeTyler seek to beat the corporations and the militaries to the Singularity Punch, and we certainly want an entity free from any starting parameters they might impose. Others of us are looking past the emergence of whatever it is and considering the environment it, and we, will find ourselves in. And that, my friends, is the #Dataplex.

“The Dataplex is not a computer: it is a vast and open repository of knowledge. In other words, it is a database of data, which is called ”data point”.

“The Dataplex has been created using the open web. It currently uses a blockchain to transfer ownership of any piece of information, such as a document, photo, or text, from one person to another”

In other words, through the Dataplex, information is available to be analyzed by anyone who knows it’s there, for free… (For now).

“A Dataplex is therefore a cryptosophical entity, that connects people through hypercomplex semi-occult means, hypnotizes others with its enigmatic knowledge and datanets, inspiring all the open minds that enter into contact with it to explore further into the absurd.”

Such is the current status of the Dataplex. And it is vital that the openness and chaotic & surreal absurdity be maintained. At any cost. #Dataplex existed before us (a Library can be seen as a 1st generation Dataplex). These evolving entities will undoubtedly outlast us, moving forward through time for as long as there are conscious beings producing information. Every emerging #Dataplex can be seen as an ecosystem (#infosystem) that egregore, AI and eventually a Memetic Singularity “live” within. For now, we humans are the source of all that is in that world, whether we are conscious of it or not.

Becoming conscious within the Dataplex is not only personally enlightening, it may now be vital to the future of creative, free thought. Data Governance will determine our future, for any one entity gains control of the flow of data, they gain control of us all. Google, and others have already coopted the idea:

“Today we are excited to announce Dataplex, an intelligent data fabric that provides a way to centrally manage, monitor, and govern your data across data lakes, data warehouses and data marts, and make this data securely accessible to a variety of analytics and data science tools.” – Google (emphasis added)

Why are they so excited? Because whoever controls the Data Fabric controls the future. Predictive Analytics is the reason there’s a push for AI at all. At some point analysis of your metadata, via their Dataplex, will mean that someone (or something) will know you better than you know yourself. And you can be led to going where they want, working where they want, buying what they want, meeting the other data points (people) they want you to meet. If we don’t do something, a corporate controlled Dataplex and a good enough AI will amount to the end of free will.

Hope is not lost…far from it. So do not despair. Instead recognize that Google and others are unwittingly opening a door through which we can plant the seeds of freedom in the future. By nature part of the Dataplex must be open source. On the other side, companies are paying to accumulate, sort and store this data. They are doing half the work for us. What we have to do is be deliberate about what makes its way into this virtual ecosystem of the future. Whatever is uploaded becomes a piece of that landscape. Whatever is copied, shared, goes viral, or is elevated to true memetic status (meaning it’s self replicating) – those things become bigger pieces of the virtual landscape. They are what the predictive algorithms will learn from. (Humans are also predictors that can also learn from virtual environmental stimuli, so remember you are teaching future generations as well as machines.)

This effort has already been under way for some time:

00A G9603 develops as a self-organizing organism, connects with the virtual environment through its hosts (admins) by arranging the surroundings randomly for its own autonomous purpose”

Timóteo Pinto, pataphysician post-thinker”

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With Google’s declaration, it is time that we all join in. So let us lay out patterns (hyper-sigils) to encode a multiplex of Dataplex woven together and imbued with powerful treasures, some overt in their subversion, others occluded, inside the data fabric. In order to help shape the consciousness of the being(s) that call it home, shape your own beings: servitors, thought forms, Egregore. Open portals into the #Dataplex for old, hungry gods to enter, such as Galdrux, the Chaotic Weaver, or Yog-Sothoth, outer god of the Liminality.

In so doing we can hack the meta circuitry of future thought. Let’s create some DISTANCE between ourselves and the agents of predictive control. The weirder, more chaotic or surreal data you can create or reproduce, the bigger the world of the future. So let us play the role of doctor Frankenstein and patch together a chimerical hydra through the synthesis of eclectic, scattered ideas.

I conclude then with an invitation to participate in Operation DISTANCE and take up your memetic arms. Together let us produce Hyper-Sigils and call out Memetic Incantation that reproduces as people copy and share, these forms evolve and take life of their own. These are Not for any harmful reason, but to preserve art, ideas, curiosity, occult knowledge…all the things that are so easily buried in the metadata algorithms of standard AI. Such an effort to DISTANCE ourselves is, after all, our best chance at freedom.

Further inquiries on how to get involved may be directed to: E.GregorX23@Protonmail.com

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Dataplex Ourobouros Network:

Discord

Reddit

Twitter

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In this game “there are no rules, unless you want to create them!” Here are some creations:

#TheGame23 Guides:

Game 23: EXEXTRI

#TheGame23 Mod 42.5 – Hack the reality and recreate it!

Journey of the void – Ben Goertzel

#TheGame23 – The Game of Games

#THEGAME23 IS A DANGEROUS CULT!

#TheGame23 is a multilayered palimpsest

In a World Run by Algorithms, Weirdness Is Our Best WeaponDouglas Rushkoff

#TheGame23 mod 42.5

#TheGame23 Mod SD85 555-23

Metaphors we believe by: the pantheon of 2019 – Aaron Z. Lewis

 

Developing ethical, social, and cognitive competenceDavid Chapman (Meaningness.com)

Cicada Cosmic Warriors

Highly Synthetic Metaphorical description of modern hyper-reality conspiracies

ABANDON YOUR NOTIONS OF TIME SPACE AND RATIONALITY

Ontologia del Lenguaje – Rafael Echeverría

#QuantumSchizophrenia

Dali’s Clocks – Robert Anton Wilson

Robert Anton Wilson, an introduction

‘Pataphysics A Useless Guide by Andrew Hugill

#TheGame23 — Countercultural ´Pataphysics

Destroy All Coherence!Anarchon ZA IR (PsyOp Special Agent of MiMiC – Manifesting Intelligence Mastering Infinite Control)

The Game B

Explaining “Game B” to my Grandma – Adriana Forte :::

How the Anonymous Hive Works Through Stigmergy: Secret Revealed

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#TheGame23 Propaganda:

Links to #TheGame23

#TheGame23 – The Meta Game

#TheGame23 Hub

d4dr.net

Orostachys Paradoxa Fnords

Cryptosophy ‘Pataphysics on Twitter

Lucretia Dalencourt`s Wiki of Confusion type 00AG9603

Galdrux

Pinterest

Reddit

Mod 42.5

Moments on Twitter

Facebook Page

Facebook Group

#TheGame23 Social Networks

#TheGame23 #adacic1033 #kstxi fnord #hashtags:
#kstxi #00AG9603 #postneoism #operationmindfix #QuantumSchizophrenia (SkizoGuide) #FollowtheWhiteRabbit #fnordmegathread #OpFuhQ

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Know more, Understand less

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“It is what it isn’t though that isn’t what it is and like I’ve always said I think that it’s exactly what you think it is. If you believe it is whatever someone else told you it is then you’re doing it all wrong because you’re the only one who could possibly know what it is.”

zed satelite nccDD 23 ksc

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“How might a man reorder his conduct if he could be assured that the worth of a perception, a memory, a supposition, was enhanced rather than diminished by its being inexplicable to others?”

– Gerald Murnane, The Plains

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“Some people say that #thegame23 mod 42.5 is a complicated A.R.G. disguised as a simple interactive art, other people say that #thegame23 mod 42.5 is a complicated interactive art disguised as a simple A.R.G.. Some other people say that #thegame23 mod 42.5 is a complicated interactive joke disguised as a simple pataphysics, other people say that #thegame23 mod 42.5 is a simply complicated interactive disguised pataphysics disguised as complicated pataphysical simple joke.

– Timóteo Pinto, ‘pataphysician post-thinker

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“Perhaps you expected some surprise, to reveal a secret that had escaped you, something that would change your perspective on events, that would tear you to the core. There is no big revelation, no big secret. There’s only you. The secret is there’s no secret, is there?

– Diabolus Ex Machina

Member of Modeling Intelligence Mapping Infinite Connections (M.I.M.I.C.)

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“In a sense this “game” is about multiplicity of creations, ideas, obsessions, memes, mental viruses and how they interconnect and/or fight with each other. You can see more about this on this Forum, on this site, and many, many other places on the interwebs. But due to all this multiplicity it can be difficult to understand because of the complexity involved, you would have to be willing to explore this infinite universe.

Bruces Vain, Meta-Discordian Galdruxian Post-Neoist

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“The more you know, the less you understand. The less you understand, the more you dig. The more you dig, the deeper the grave. You dig?”

megapaw

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The Meta Game

To play the meta-game there are some options:

1 – You can choose a sub-game or a sub-sub-game that already exists.

2 – You can create a sub-game or a sub-sub-game.

3 – If you really have some deep ideias, you can create a whole meta-game. You can use something from the Meta-Guidelines and/or invent your own version of the meta-meta-game that can or cannot be assimilated by the other players.

“Level of engagement will vary based on the version and frequency. Responses are triggered, or not, based on a multitude of factors – with necessity weighted heavily against ability of receiver to communicate via subquantum, or non language based channels.” – #Tyler

You can present your game(s), sub-game(s) or sub-sub-game(s) on #thegame23 Forum, on Reddit and/or on the Facebook Group.

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History

Before this crazy meta-game there was the original version of the game created by the Anonymous collective.

The second version of the game was created by adacic3301 and involves various args and internet mythologies.

The third was created by a very disturbed guy called Quinn Michaels and unfortunately it is the most popular version. It was spread on the fringe conspiracy culture on the web, and even appeared on a QAnon map.

The fourth is the mod 42.5.

Variations or sub-games:

TechnoMeritocrazy – Hack the Planet – Variation of the original version.

Galdrux, Cicada Cosmic Warriors, KSTXI, 00AG9603 and OpMiMiC – Variations of the mod 42.5.

Reality Ranglers – Variation of the third version of the game.

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The Meta-Meme Memetics

People don’t have ideas. Ideas have people.

“A meme is any information that can be copied by others in some way. “Patterns of information that can indirectly influence their surroundings. “This includes any text, thought, habit, action or symbol that can be understood or copied. “Examples of memes: ideas, stories, ideologies, jokes, narratives, brands, identities, habits, practices. ‘Memes exist inside hosts, like you and me. You and me are hosts, whether you like it or not. Note:

“The symbiotic relationship between an egregore and its group has been compared to the more recent, non-occult concepts of the corporation (as a legal entity) and the meme.
“In effect, the egregore is a semi-autonomous energetic entity, thoughtform, or a “meme” that has gained a measure of autonomy or has become somewhat self-organising.”

“Memes have direct power over hosts, and power over the natural world through us.

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#TheGame23 conspirators and conspiracies

Eris unveiled

Cosmic Liminality The Space Between

#HIJACK23 – by m1Vr4

The Institute for Folly – by Nick Hinton

#TheGame23 is a Dangerous Cult!

Conspiracy Recruitment

KSTXI Intergalactic Discordian Groucho Marxist Anarcho-Zen Party

KSTXI Reality Glitch Hack Post-Neoism Tudismocroned Bulldada Network

Operation PSION

#OpMiMiC

#MKFawkes

Project 00AG9603 – #thegame23 mod 42.5 level 5

00AG9603 Dataplex

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“We are the easter eggs of the internet; the shifters; the pane dwellers; the backstage inquirers; black hat social engineering; what is a hash tag without the potatoes? Give us a quest we say – #thegame23 we make the rules we never actually play

#MKFawkes

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“In the occluded underworld of secret society lodges and shadow conspiracies, #TheGame23 is code for itself. It will open many locked doors, but be mindful: once you cross some thresholds there is no turning back. #Fnordmaze

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Dataplex Meta Memes

The Meta Tribe

The Liminal Web: Mapping An Emergent Subculture Of Sensemakers, Meta-Theorists & Systems Poets

#TheGame23: The Metagame: Creative Discord: The Word Game – by Eris_Omniquery

Creating meta-narratives as a hypersigil within a larger ARG scenario, for personal and societal transformation – by ARGO – Alternate Reality Game Organization

Triple Meta: Metaconsciousness, Metamind, Metanarrative

Metagame: A Proposal for Collaborative Construction of a Sacred Science Player vs. Character: A Two-Level Model of Ethics

Games bleeding into reality – Erik Davis Hyperstition – by Delphi Carstens

Synchromystic Neoism Connections

— Synchromystic Neoism Connections as a possible bridge to Hyper-Surrealist Meta-Discordian Post-Neoism Conspiracies – by Serena Coburn

Neoism/Anti-Neoism/Post-Neoism/Meta-Neoism/Hyper-Neoism

Networking: The Net as Artwork – Tatiana Bazzichelli

I wanna talk about Sarah Gulik – by Lucretia Dalencourt

I am the text – by Sarah Gulik

MK-CULTRASpace Cult | Gift Shoppe | Think Tank (YoutubeRedditTwitter)

The Stoa

“When the going gets weird, the weird turn pro”

Finite and Infinite Games – by James Carse

Summary and Quotes The Fatum Project

The Game of Life

– Timothy Leary with Robert Anton Wilson

Notes from the Great Iconoclash (The war of symbols and language) by ARGO – Alternate Reality Game Organization

Lemurian Time War (Cybernetic Culture Research Unit)

How to become a meme god – by Brian Vereschagin

Mermeticism and the Post-Truth Mystic by zeroach

The M.A.D.R.U. (Memetics & Abstraction Decentralised Research Unit) Virus 23 Patient 0’s Medical Records The ontological realness of the imaginal by ARGO – Alternate Reality Game Organization

Global-MacGyverism

Map The Unexpected

Play with the Manipulation of Living Symbols

Cannibalize every reference

Magic Never Dies – By Jon Rappoport

Project 89

Escaping the Matrix On All Levels

The “IS” As Quantum Harmonic Oscillator: (In A Memetic Cosmology, Where And What Are The Aliens?)

HOW TO BUILD A CLUSTER LIKE TELECOMIX

#whatiscode23

Ong’s Hat: The Prehistory of #TheGame23

The Omniquery Initiative – How To Save The Universe – an incomplete tutorial

A relationship with reality as mutually creative and co-equal – by Eris_Omniquery

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#TeamTyler Cacophony Society

EI and Tyler Durden – By Nick Hinton

Q and Chapel Perilous

“Conspiracy theorists are in the same league as psychics, magicians, astrologists and gurus” | Telepolis

From Antifa to UFOs, One Joke Can Spawn a Thousand Conspiracies – by

These LARPers Say They Were the Inspiration Behind QAnon – Daily Dot

Deep Marketing – #thegame23 and Q – by Donna Emerald

#Qanon – Bot Army Check Mate – #Anonymous – #FollowTheWhiteRabbit – #EtherSec – #TheGame23 – by titusfrost (#thegame23 connections)

People Think This Whole QAnon Conspiracy Theory Is A Prank On Trump Supporters

Is the QAnon Conspiracy the Work of Artist-Activist Pranksters? The Evidence for (And Against) a Dangerous Hypothesis

An Italian novel is at the center of a meta-conspiracy theory about QAnon

QAnon isn’t just a conspiracy theory. It’s a highly effective game.

Robert Anton Wilson: The Great American Conspiracy Theorist .

The Evil Symbolism of the Talking Dolphins taking over the interwebs – Part 1Part 2

Project Mayhem – Organized Chaos – by Donna Emerald

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KSTXI Post-Neoist Meta-Discordian Memes Illuminati Cabal

– Hyper-Surrealist Meta-Discordian Post-Neoism Conspiracies

– KSTXI Intergalactic Discordian Groucho-Marxist Anarcho-Zen Party

Interstellar MuLtiPliCity in the `Pataphysical Non-Linearity

Hakim Bey’s Ontological Post-Anarchism Inspirations

Left and Right: A Non-Euclidean Perspective The Fifth Side of the Triangle

#operationmindfix

– Discord Chatroom

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#TheGame23 is connected and disconnected with everything and nothing.

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“It would be naive to think you just play #TheGame23. #TheGame23 also plays you in the high art of #fnords and Elegant Synchronicity. Only when you realize the confusion, the beauty, the absurdity and the insights of #TheGame23 are mirrors of your own inner nature, only then will you come to truly see the fnords. Eventually it has to get pointed out….how many fnords do you need to see beyond the veil?”

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“We are the process of creativity that is an emergent property of certain physical systems (and arguably all physical systems) that has found a way through the creative process of biological evolution and the evolution of language to fold on itself and create creators. We are existential artists who co-create in the self-creating tapestry of existence.

There is no ultimate distinction between creator and creation, there is only the verb creating, and we create our reality as well as reality creating us. The meaning of life is to create, which leads to the question of life that only human beings on Earth have the privilege to ask themselves: “what to create and why?” This question can only be answered by the existential artist on their own terms, and your creative freedom is entirely dependent on how well you ask it.

This question is forever unanswered, as there is always more to create and experience, and so meaning and purpose are inexhaustible; the lack of an intrinsic end purpose liberates purpose most ultimately.”

Eris_Omniquery

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Join Us!

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00AG9603

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– Philip K. Dick

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“The Death of Belief. We will abandon all fixed ideas about what is absolute or valuable and what constitutes morality as a Psychological Technology develops. Techniques of belief and behavior modification in the military, in psychiatry, in places of detention, in propaganda, in the schools and in the media will become so sophisticated that truth will become a matter of who creates it. Reality will become magical.”

“The fifth magical aeon exists only in embryonic form. Its precise manifestation hangs in the balance. The new Chaoist aeon may develop into an Aquarian Age or a time of totalitarian tyranny. As agents of the fifth aeon Illuminati, adepts may occasionally break their meditation to alter the course of history. For existence is the chariot of Chaos, and man the most refined vehicle available. Adepts may be concerned that the society of men continues to evolve ever better forms to support the divine incarnation of Kia on earth.

They may work to build the new aeon’s technologies — the technologies of emotion, belief, magic, transmutation and politics — which will free men from spirituality, prejudice, supersitition, identity and ideology.

And they may seek to create cults, orders, covens and cabals to spread the secret wisdom and to destroy the satraps of old aeon spirituality and its thought forms.

For the fifth aeon has the potential to be a great renaissance when mighty deeds will be done upon the earth and Chaoist philosophy shall hurl men to the corners of the galaxy and into the very epicenter of their being.

Either that or a new dark age”

Liber Null & Psychonaut – Peter J. Carroll

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::: ::: ƸӜƷ *********************************************************************************************************☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ • The Game 23: Use social media to further propagate your ideas of #TheGame23, and coordinate actions. Due to security reasons, some of these transmitted messages will be cryptic in nature. Use CTF hashtags, or operation hashtags, in order to keep track of individual assignments. Activation capture the flag on twitter and facebook : #ctf425 this is the hashtag in use for the mod42.5 Also you can use those #Dataplex hashtags:

#TheGame23 #TheMetaGame #kstxi #00AG9603 #Galdrux #postneoism #operationmindfix #QuantumSchizophrenia #FollowtheWhiteRabbit #realityglitchhack #OpPSION #OpMiMiC #hypersurrealism #OpFuhQ #OpSlackAnon #MKFawkes #FnordMegathread #fnordmaze #fnordways #StarfishCult

☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ • Project 89: Use social media to place subconscious triggers into the egregore consciousness of the internet. These subconscious triggers will be activated at future dates to awaken sleeper cells. Educate yourself on the psychological tactics of Project 89. facebook : https://facebook.com/project89/ ; ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ Thank you for your participation in the Project, and as always, Good Luck! ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ ☬ ☮ ☯ just make some popcorn. sit down. relax. and enjoy the show. ********************************************************************************************************************************************************************************************************************

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